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Havok (physics engine) : ウィキペディア英語版
Havok (software)

Havok is a middleware software suite developed by the Irish company Havok. Havok provides a physics engine component and related functions to video games.
On September 14, 2007, Intel announced it had signed a definitive agreement to acquire Havok Inc. In 2008, Havok was honoured at the 59th Annual Technology & Engineering Emmy Awards for advancing the development of physics engines in electronic entertainment. On October 2, 2015, Microsoft announced it had acquired Havok.
==Products==
The Havok middleware suite consists of the following modules:〔(【引用サイトリンク】url=http://www.havok.com/products )
* Havok Physics: It is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions. It provides multiple types of dynamic constraints between rigid bodies (e.g. for rag-doll physics), and has a highly optimized collision detection library. By using dynamical simulation, Havok Physics allows for more realistic virtual worlds in games. The company was developing a specialized version of Havok Physics called Havok FX that made use of ATI and NVIDIA GPUs for physics simulations; however, the goal of GPU acceleration didn't materialize until several years later.
* Havok Animation Studio: Havok Animation Studio is formally known as Havok Behavior and Havok Animation. Havok Behavior is a runtime SDK for controlling game character animation at a high level using finite state machines. Havok Animation provides efficient playback and compression of character animations in games, and features such as inverse kinematics.
* Havok Cloth: Released in 2008, Havok Cloth deals with efficient simulation of character garments and soft body dynamics.
* Havok Destruction: Also released in 2008, Havok Destruction provides tools for creation of destructible and deformable rigid body environments.
* Havok AI: In 2009, Havok released Havok AI, which provides advanced pathfinding capabilities for games. Havok AI provides navigation mesh generation, pathfinding and path following for video game environments.
* Havok Script: Havok Script is a Lua-compatible virtual machine designed for video game development. It is shipped as part of the Havok Script Studio.
* Havok Vision Engine: On August 8, 2011, Havok announced their acquisition of German game engine development company Trinigy and their Vision Engine and toolset.〔(【引用サイトリンク】title=Havok Announces Acquisition of Trinigy )

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Havok (software)」の詳細全文を読む



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